So I use smoothing groups and the sub-d in the Max poly tool to build my high rez. How do you make a inset beveled then recessed square on a flat surface without the plane curving into/over the edge of the square area? Adding more edge loops doesn't help except in making the curve over smaller. Here is what I mean. Result…
It's a destructive process so there are two concerns: preserving shape accuracy and avoiding manual work. Manual work is slow and the results are often inaccurate. Tools (used correctly) will be faster and more accurate than pushing points around manually. There's a couple ways to quickly re-build the shape without doing a…
@aregvan It looks like you're on the right track. The key to clean cylinder intersections is to match the number of segments on both shapes near the intersection. Try matching the wall segments on the critical part first and adjust the perpendicular loops second. The alignment doesn't have to be perfect. Close enough…
Hi everyone. I've just been modeling random objects around my room lately. I'm working on modeling my Intous4 tablet at the moment. Was hoping someone could help me figure out how to add some certain details. I attached a pic of what I have so far. I need to get these indents for the button and the round indent for the…
Edit* I rephrase my original question a bit: I want to make this 'crown' shape where the base is rounded and my hard edges are smooth after sub-D, and with no visible seams. After trying many things I'm starting to think that there is no good solution for this problem as I can't havearounded base going seemlesly into those…
Ok, I need some help with this puzzle. I'm hoping it's something simple.. Revolver barrel. No nGons. Modo 501. Polygons: SubD with no edges, showing issues better: So as you can see, I'm having problems with these seams... any idea why they are happening / how I can fix them? Also, if I do not bevel the edges that form the…
Greetings. So after looking at the example timotronprime left it became clear that in order to create this shape i needed to engage more of my brain ;) Having enough geo is important but also using that geo is just, if not more important. Instead of trying to add in more edges i should be using the existing edges to my…
Hey guys, I hope someone can give me sum help in this particular matter. I have the following situation: So what I want is straight holes in the drum-shaped object on the exact location of where the cube objects are. I could just cut the holes out with the cubes with booleans, but the problems is that I later want to…
I gotta keep this no higher than 350 tris and I'd really like to add a couple more edge loops. I feel like that geometry around the pommel is looking kinda naughty and am wondering how y'all would rearrange it to conserve space? Or is it fine and I shouldn't worry about it? (I'm at 346 tris if the image is unclear) I've…
Not that close, I have 6 references and they all differ slightly , but yeah I need to make the handle wider either way....and they are hexagons :poly124: Thanks that's helpful , I'm only a few days into sub-d modeling and it isn't as easy as it looks. Yup, I'm still at a stage where I don't know what to add and when, ie:…