[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] Hello Everyone! I did this piece for my Intro to Maya class at Gnomon. Modelled in Maya, Zbrush was used to create displacement maps for the couch, Textured in Photoshop and rendered with Vray. More and High res renders:…
[This post has been moderated. GIF over 2mb. Please read the first post, top of each page] I've too been grinding away on the Materialize contest too! It's been really exciting seeing everyone's work popping up here the last couple of days. Finally got my submission done, which means I can finally go sleep now. Here's some…
Happy New Year everyone! I've kind of been off the grid for a while now since I started my new job, but I've continued to stop by and checkout the beautiful artwork in here whenever I can. Perhaps some of you might find this interesting, so I thought to pass it along. I recently was lucky enough to be featured a couple of…
A few days into a new!DooM environment - lots of cool colour schemes to choose from, I went for something inspired by the Advanced Research Complex labs. Made a few Master Materials with UV2 masks, found a way to get a consistent look across architecture and smaller props (saved a ton of textures so far, too), had fun…
Hi all, Getting back into action after ages. Initially I started this as a quick 3d keyframe concept though I like the idea of having this in Unreal too so aiming for both now. Taking my time carefully planning my modular pieces while capturing the essence from original Aliens. Biggest challenge so far getting good…
Hello all, Here is the last of the pieces I made for the Zbrush 4R8 Beta. I didn't follow the posting rules for WAYWO (:)), and two of my images were removed, so I'm a little bit late in posting this stuff here, but if you haven't already seen the work the beta testers did, go and check it out in the link below. There's…
Old 80's Arcade Machine. This project was a bit time consuming, the side panel artwork I had found was to low resolution to use as a texture so I had to recreate all of the characters and patterns shown on this cabinet. Despite all the hair pulling I do like how the project turned out and I plan on doing a couple more…
Working on a game for my last assessment of my course. Currently developing the game in Unity, and I try to render the assets I made with it for promotional art. Due to the WAYWO usage, this is of course a low quality GIF, with wrong color depth and all that lol. The rifle model is less than 2k verts, I have included more…
I've decided to clean up and make my female base mesh available on my gumroad. It includes skin detaild(on a separate layer if you decide to go crazy and make some different pores) and a polypaint that is easy to use as a base for your texture. <a href="https://gumroad.com/l/hBlgL" title="Link:…
Hello! After what seems like forever I finally finished my crusader project. I have had a lot of fun playing Diablo over the years so I decided to make my crusader. I took some liberties with elements and had a lot of fun with it.The transmog pieces I use in game are not what I typically envision as "crusader"esque so that…