A WIP sculpt Im currently doing , based on art piece from 曼奇立德 not finished. More renders and update here http://pierrebenjamin.com/new_wip-asian-female-character/ http://pierrebenjamin.com/wip-2-asian-female-character/ http://pierrebenjamin.com/wip-woman/ http://pierrebenjamin.com/
Great sculpt ! Can i ask what company you'll be using for teh print ? Also what is the process to get the print painted ? What do the paint people use as a reference ? the polypaint, a render, the original design ? I'm guessing there will be some sort of back and forth to get the paint of the master print approved ?
Long time no post in this thread! Obieteru: Really nice shapes. Gotta love clean planar sculpts Calvin: Sick weapons! Did you get the job? Katia: Nice start, always good to see more stuff from you I'm working on a Hellboy right now, just getting everything blocked in
butt_sahib: thanks dude, i try my best to get as much weight into my models as possible, really helps to sell a character I think. Planning on getting some sculpting videos together after i get my next couple of projects done with, will post them here when they're ready :)
Hello! This is one of my first sculpts! I'm still learning 3d modeling. This is the result so far! I still got work to do on the hands, then i'll do a few finishing touches and done! Feedback please! http://postimg.org/image/l6jr3i6zv/ http://postimg.org/image/yd97312p7/ http://postimg.org/image/qtg40z9ij/
Created a skin pores brush that will let me sculpt the pores with a sense of direction. Pretty simple brush, but I'm happy with it and I want to share it for anyone to use :) The only setup needed is to go to the Alpha menu and set H Tiles -> 2 Skin Pores Directional Brush And here is a WIP of my Succubus' face.
You have no idea how impressed I am by this. This is not fucking easy. (trust me, I tried). I have to know how you did this. Did you just make a single God Rock and Jenga that shit on top of eachother? OR make a Macro normal sculpt with micro normal details? GIVE US YOUR SECRETS.
Sneak Peek of something I`m working on. Gotta love Marmoset and realtime shaders/rendering!! The base of the head was a Scan done by Ten24 and textures projected by Jeffrey Wilson. I re-sculpted the details and some of the forms, and I`m re-texturing it a bit too. Also doing all the shader/lighting and maps work, of course.
2D Concept Art by Adam Ford, 3D Speed Sculpt by Pierre Benjamin My CGhub page http://pierrebenjamin.cghub.com/ Adam Ford Artwork page here http://adamscreation.blogspot.co.uk/ More renders on my Facebook page here: http://goo.gl/eokNdu Time lapse videos on YouTube to watch here please: http://youtu.be/zKgHr_mIDRA
Man all of these comicon challenge submissions look great. Scythe the polypaint looks awesome. Kazperstan the textures on the flintlock are looking good. I grew up watching a lot of the disney films, so I wanted to do a quick sculpt of one of my favorite characters, Lumiere from the Beauty and the Beast. This was done in…