Hey Guys! I've been following this thread for quite a bit, a lot of good work coming from everyone of you guys. I've recently made an Art Station account where I have been putting all of my substance work and I'd like to share it with you guys to see what you think :) Thanks, C&C always welcome.…
Thanks! It was exactly what I was going for. Always good to know when you hit a target. I'll be doing one really soon. I'm happy to say I scored a really nice gig creating substances for a very cool project, so I have some time I can put into making a few videos. I'd say some time around the new year.
That is the only reference I have, and to be clear, I don't want to make that texture. I just need to know how to make such an irregular pattern of "almost squares". Basically, I only need the normal. Warps cause the tiles to have curves on their edges and using an input in a tile gen repeats the same shapes. I have asked…
Hi i got a question been searching but haven't found an answer. My mesh that i am working on got 2 mat ID, and i am looking to apply bot substance to one single mesh in the designer 3d view. I haven't found the option to do this in 4.4. its probably a simple click somewhere but i havent found it thanks if anyone knows how…
I ran into a problem that maybe someone has a fix for: Substance crashes whenever I try to expand a specific folder within my package. The folder has about a dozen or so graphs for all of the objects for my scene. I can browse every other folder, like the base materials I've created and even all of my resources, just fine.…
Xoliul - being able to project some things from box-projected auto-UV would be amazing for alleviating some of the noise-pattern problems at seams too. This feature is one I've been thinking about a lot, and you are right that it's the one thing traditional 3d apps have that Substance doesn't. We needs this. I would be…
Shamelessly reposting since it got buried at the bottom of the last page: Here's hopefully a question with a quick answer. After doing a bunch of projects, if I search for a phrase like "normal" or "height" (for example, searching for the normal-to-heightmap filter), I'll see all the normal or height maps I've baked in…
It's an interpolation between minimum coordinate and max coordinate. So R = min X to max X, G =min Y to max Y, etc... Allows blending top to bottom, left to right, front to back. Why bake in another app though? Substance bakes maps no other application can, and it does it super fast. Especially special maps like this one i…
Some pretty cool Substance related news is coming up on Monday. I just wrapped up this asset for the occasion. A tutorial about my process in SD and SP will come a bit later on. You can head over to the dedicated thread over here if you have any critics or comments. @passerby: SD uses GLSL at the moment.. You should be…
My first fully procedural sand brick texture (or whatever those yellow, tightly packed bricks are called): It took me a while to realize, that instead of doing everything at once, all I need to do is to create library of base substances (colored B&W spots noise) and then just start randomly connecting noises with level,…