looks amazing! just unsure about the size of the details, they may look a little noisy in game but really nice work =] omg that artwork! its amazing! guys, i've being working on a Lone druid set ( my favorite hero =] ) and would like to share for some feedback. i have some crazy ideas about the model changing based on the…
While as a contributor I like that this may possibly increase chest sales, as a consumer I really dislike this. Before this update, I would usually just buy a couple of chests, and if I didn't get what I wanted I would just grab it off the market, but now, Valve forces me to keep buying chests until I get the item I want…
I'm just all for inclusion rather than exclusion. The more bundles and chests you have featuring fewer individuals, the more excluded others are that are doing great work themselves. There's nothing inherently wrong with big packs except for the fact that there's already more than enough items outside of them, and if those…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
3,700 votes, out of 45,000 views. A huge part of that vote count is how long it's been sitting in the top 1-3 spots, because anyone that goes to launch dota 2 from steam will see it in the window and potentially click on it. Also I'm fairly sure we determined early on it was definitely getting heavy traffic directed to it…
My view on this is like so: 1. Reddit and communication in general - it was always like this. They will most likely read it, think about it, implement changes when necessary, but will never give you straight answer. 2. Custom stuff - for me this is a positive change. Valve never allowed officially to work on…
interested to see how stuff sorts out. Hard to find where your items sit though, would be nice to be able to jump to the current position. With 300 + pages for TF2 it can take awhile to find your stuff. Searching pretty deep though I did come across some of my old items that got bumped fairly high for 'today'. But also…
I'm currently working on a courier for the first time and I have a couple questions about where I'm at in the process if anyone would be kind enough to share some wisdom... So I just did all my bakes and I'll be texturing very shortly, but out of curiosity and the need to look ahead I checked out the import courier section…
Im seeing a fair few people having problems with 3dsmax and Dota 2 import/exports, usually resulting in invisible or floating items. I'm Hoping i can help a few people out by outlining my basic workflow here with 3DSmax .smd - .fbx import export steps. In this example im using the obsidian destroyer, but the same basic…
@Bulldog42: Well, seems your question has more to do with basic UV mapping than anything specific to Dota 2. All you got to do is: 1-Start your mesh making sure its mid point X is set to 0; 2-Delete everything in one side of the X axis and add the 'Mirror' modifier; 3-After done editing, add seams, unwrap your mesh and…