Edited back the skybox to a cleaner state, I removed the flat cumulus that destroyed the light quality and image quality and touched up some things Image - compressed for Polycount (255KB)
thanks for your comment sir. Are you saying that the images on the front was cropped? I displayed as category,if you click on the image this will redirect into the category. http://brightblades.blogspot.in/2013/09/vehicles.html
Ah careful I might have been mistunderstood there. Image planes are good, it's just you have to understand the image properly first, especially with limited views and organic shapes.
Hollowmind gets it. Now how do you post an image on this sparkly new polycount? Here is the url to the uncovered image... http://img291.imageshack.us/img291/8044/qbranchfullxi6.jpg
Happy Birthday! I be sure to put the Thomas bedroom set you asked for in the mail today... http://www.thomas-tank-engine.com/Images/image-thomas/bedding.jpg?cPath=21_44
Here it the UV map and a picture. http://img208.imageshack.us/my.php?image=sworduvwav4.jpg and http://img454.imageshack.us/my.php?image=sworduvwcm4.jpg If it all looks good, then the texture!
Finding this image felt like a scavenger hunt. It feels like there should be hidden data in it to point me on my way! Anyway, http://www.bestmmatorrents.com/themes/bestmmatorrents/images/backall.jpg
Hello ! Sure thing - would this even work at all ? (This is hand-animated) : https://cdna.artstation.com/p/assets/images/images/037/972/954/original/pior-oberson-fire-hex-big.gif?1621838012
Hi. I'm working on UE5 to make environment. I tried putting exr image texture into PostProcessVolume Convolution Kernel however when I dragged images onto slot, the viewport become dark. Is there any way to solve the problem? I really would like to use convolution kernel... Thanks in advance.