Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Spark needs an energized senior environment artist to create compelling environments for a high profile next-generation property currently in development for Xbox 360, PS3 and PC markets. Quality is more important than quantity! If you are sick and tired of just working on crates and barrels and want to create and shape…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…
Time to crack my knuckles, roll up the sleeves, and get to work on some great new VFX for this game! Been part of League since Season 2, and I feel like I've had some ideas I'd like to make that I've always wanted to contribute or throw in a contest like this! Whelp, now that I've had some time to work and put together…
Hey man, current student at FZD and about to graduate. Although I'm no where near as strong as a lot of the other guys in my class I worked really hard on the fundementals and I keep pushing them every day. 3 Things, 1st go back to traditional medium. I know you had to get CS and a wacom but those are serious crutches. Our…
The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
Wow, you guys sure are stuck in your ways arent you? Me personaly i LOVE modeling high poly, its much more fun not having crappy little limitations that do nothing but hold back the overall quality of your work(Low res textures, low polygons) I know some people will try to tell me you can still do awesome models with a…
Your doing phenomenal. Just exquisite from where I'm standing. Your use of warm colors and the feeling is overwhelming and definitely keeps me on my toes. The way you painted your materials is doing very well, metal, cloth, and skin. But, I've begun to notice some issues. One thing is that your trying to duplicate the same…