More quotes! 1: Take off your shirt. 2: What? 1: Take off your shirt. 2: My - my God - my daughter gave it to me for Father's Day... 1: I don't give a shit who gave it to you, take it off!
Hi Polycount! The original mask was for the Killing Floor 2 contest a little bit ago, but myself and @zhixson decided to keep it going and make a few new sets. All work done in Quixel Suite 2, rendered in 3DO. Let's us know what you think! ZHixson's: Mine:
Hey guys been working on these after work, about 1-2 hours a piece. Probably gonna start making at least 2 or 3 a week to get better. They are made in Mudbox and all are out a sphere base. Thanks for looking. would love feedback and ideas on other heads to make.
you know the ones I mean like bobo, daz,Pior and the like. are you all hiding. we need you guys to counter the tide of noob snowflakes who are all depressed after working cg for 2 weeks:) I bet yu are all 2 important now
What path i put in engine path (sdk tools add-on blender) ? When i hover my cursor over the tab it says "directory containing studiomdl(source 1) directory containing resourcecompiler (source 2) ". what is the location of resourcecompiler in dota 2 test tools?
This is my brain sketch concept of the brain model from Quake 2, I hope that you (skilled modeller) could model it, I can make you more detailes sketches including other views, this model is for the quake 2 evolved proyect, could have 4000 polygons and dispacement skins
No. Why would you expect Blender to deal with millions of polys as well as Zbrush? Zbrush was built with a specific purpose of utilising millions of vertices in a 2.5D canvas environment, at a time when 32bit systems with 2 cores and 2 gigs of ram were the norm. There can be no comparison.
Blurs turn around is exceptionally fast, i think they 1 1/2 to 2 weeks for a character. From what i can gather from things folks like Ian Joyner and Sze Jones have said they tend to recycle base meshes a lot.
darthwilson: At that point, though, once you hit 2-3 colors, you might as well just paint the emissive in full color (which also gives you as much color variation as you please, instead of just 2-3 predefined ones) :p
Guys, thanks a lot for the feedback! Somehow substance painter 2 doesn't like it when I work in 4k... with lots of layers. The thing could take up to 1-2 mins after any small change... usually within 30 secs, though. But anyhow...