This: http://www.polycount.com/forum/showthread.php?p=1898214#post1898214 I use a mix of WrapIt and the Graphite Modeling Tools in 3dsmax. It's as close to Modo retopo as you can get inside of Max. But if you have Modo you quickly find it has some of the best tools for these kinds of things without plug-ins or scripts or…
Hi. If you want to work in the industry, you need to use industry tools. From http://polycount.com/discussion/comment/2014285/#Comment_2014285 From http://polycount.com/discussion/comment/2385512/#Comment_2385512 Good luck! - - - - - feels relevant to add this: From…
Is there a way to somehow add shortcuts for assigning the color for the text in the post? I tend to use that a lot when people ask scripting related stuff but it's super tedious and lots of clicking to go on that "A" each time for color assign. Here it is an example how i usually add colors…
Love the animations and the models the game is looking very nice. I am a 3D modeller and I can do basic rigging and animation and would like to work on this project! Here is my portfolio: https://www.artstation.com/artist/silohx My Latest…
Since you have the roughness and such packed, you should set compression to TC_Masks instead of TC_Greyscale. As far as matching the 3do render, it looks like you might have a lot detail on a specularity texture in 3do that's not showing up in Unreal. If you want to have some variance in the specular color in Unreal, you…
I won't be posting art into this thread anymore. I am just going to use this as the general goings-on like the interview, promo related, etc. If you are interested in following the art in a Polycount thread, we created one in the 2D forum section: http://polycount.com/discussion/181681/gaimoria-art You can always follow us…
Well, as mentioned in the past my point is not to say "This is the answer". My point is more : "If we have a problem ... then let's try to understand it and let's try some stuff to fix it" - even if that means reverting back later if it fails. I totally agree that the Artstation format relying on a giant wall of pictures…
Major, major, major re scaling issues finally brought together this. A hopefully final, completed block out of all the assets, or major assets anyways. Here's a 182cm tall character I added in for reference: What do you guys feel about the scaling? If no big problems, I'm ready to start getting some assets done for this…