Hello everyone! My name is Chen Liang. I am an experienced concept artist based in Warsaw Poland. Feel free to send me an email if you're interested in discussing a project where I could be of help . My email: liangchenart@gmail.com My Portfolio: http://www.chenliangdesign.com/ Thanks!
I need two characters to be rigged, both body(biped) and facial rig, which has 35 bones. This is for non-game related, so I'm afraid the budget is not high. If you can rig both face+body for each model for 100usd, please PM me with your contact details.
I'm running Maya 2009 on Windows 7. I used to be able to drag and drop scenes and files from explorer into the maya window without problem, particularly multiple .obj files. Since installing win7 I just get a 'no' icon when trying to do this. Anyone encounter this and/or have a fix?
Hi guys, Just to let you know about the platform INDIE CG (Collaborative Games) where indies find indies to team up for game projects. Currently there are many projects looking for artist to collaborate so I think you might find it interesting. Hope it helps (www.indiecg.com)
For my last project this semester, we got to choose what to make. I got permission from a fantastic artist to make a peice of hers entitled Mr Mouse. ( http://skyside.deviantart.com/art/mr-mouse-463660951 ) Any and all critiques are welcome! I made a rough orthos sketch for myself.
Just wondering what's going on under the hood when I select 8bit and tick the "dither" option, is Toolbag baking at 16bit and then switching to 8bit, saving me to do so in PS?
Hi there! I've decided to do a side project while not in a modeling class and build the Melk Abbey Library. Any constructive criticism is much appreciated! Here are some images of the library-
My colors used to work fine in photoshop but for the past few months when I import an image it is much brighter/darker in photoshop and then when I export it goes back to normal. import.. normal -> brighter/darker -> export... normal Ive tried everything... Tried changing the color profiles to see what one is right,…