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Re: 3dsmax - Detaching keeping normals?
Reply by
Eric Chadwick
·
Jan 2016
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Technical Talk
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-915F3EE9-DCBD-448B-B379-8E2BE38179B3
Re: Flipside's Progression: Critique/Feedback pls.
Reply by
Ged
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Sep 2015
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3D Art Showcase & Critiques
I think the head looks a little wide from the side view, the jaw seems quite long.
3 results
Re: tri/polycount option
Reply by
plastix
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Jul 2014
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Technical Talk
http://docs.cryengine.com/display/SDKDOC2/Debug+Views http://docs.cryengine.com/display/SDKDOC2/Debugging+and+Profiling+Tools
2 results
Re: The Art of Video games (Smithsonian)
Reply by
notman
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Aug 2012
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General Discussion
Yeah, that was my only disappointment too. It's worth a view, but would have loved more concept drawings
2 results
Re: Need help with lighting trees. [Solved]
Reply by
Obscura
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Nov 2016
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Unreal Engine
What's the lightmap resolution of this object? And how does it look like in the lightmap density view, after baking?
Re: Trying my luck with Handpainted Textures
Reply by
Uberren
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Sep 2015
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3D Art Showcase & Critiques
upload them to imgur or something and then insert them with the "insert image" button. makes it easier to view them.
Re: TheIceHeLater's Workshop
Reply by
[NB] Mohsen
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May 2014
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Dota 2
Maybe get a front view shot of witch doctor and maybe remove brood mother from there :P
Re: Sketchbook: Vermilion Wlad
Reply by
vlad_the_implyer
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Jul 2016
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Digital Sketchbooks
Made a Hotline Miami tribute. Check out the shadeless view too for some groovy colors! model
Re: WWI era Colt 1911
Reply by
alban
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Feb 2016
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3D Art Showcase & Critiques
@cR45h Neat! With @Sketchfab you can embed a real-time 3D view right here in polycount :)
4 results
Re: New one!
Reply by
3djester
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Jun 2014
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The Q-Branch Quote game!
Nope. "Isn't the view beautiful? It takes my breath away. Well, it would if I had any."
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