Yes, I agree. Correct me if i'm wrong, but isn't the journalist's job to tackle a matter objectively? To present a situation from all angles, so that the readers can be informed and after that form an opinion by themselves? I can't count how many times i've read articles in popular magazines (german ones mostly), where the…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
No art updates today :( Instead, you get to see inside my brains/thought process! I was a bit stuck/apprehensive about what to do next so I scribbled questions all over the concept. Most of the time I can do this stuff in my noggin', but a lot of this is untested waters for me (meaning current/next gen workflows). I find…
Sorry for my absence the last day or two! Lemme catch up on some critiques! (sorry if I repeat some other critiques. I'm going back a page or two!) thepapercut -- Time constraints are a pain! Nice progress. It looks like her arm pits may be a little low as well as her anal region. The privates might be due to the vag area…
Per: I still love you, and I'm sorry you still probably think of me as just another rageaholic american. I've changed, really I have. I'm tender. You can.... attack my weak spots for massive damage (??) I can see how you could feel that way about Children of Men, but to me it just doesn't feel quite as much like…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…
I'm sure by now, you are tired of me "trolling" around these forums. I have caused a lot of trouble here, and I am here to make up for my immaturity . Out of all my pathetic attempts at creating something "worthy," I learned that I don't have what it takes to be anything of use for 3D Modeling or graphic arts. However, I…
Unvanquished Development is the development team behind Unvanquished, a free, open-source strategy shooter featuring technologically advanced humans against monstrous organic aliens. Our team is entirely online, with development centralized on our forums and IRC channel. Developers range from skilled hobbyists to…