Hello I’m currently available for freelance work as a senior 3D animator, and happy to help out with anything from character animation (keyframe or mocap cleanup) to rigging, lighting, and final rendering. I’ve been in the industry a while and have worked across stylized and realistic pipelines, so I’m comfortable jumping…
Here is the concept art for the throne that I created in Photoshop. As we started the brainstorming process for the layout of the throne and what it would look like, we began to think of who this Pirate King was. What was his personality like? What was his role? This began to really inform a lot of our design decisions. We…
@Cap Hotkill Thanks man! :) @danshewan Thank you for your interest in this model. I guess the one heels is nice, will try to apply it to my model later. But about the face, it's not that I lazy or anything that I make her "faceless", but its the concept and characteristic to the character itself. I don't want to create an…
That would definitely be something to look at in the future. The thing that I noticed about Shader Forge so far is that if you try and put an RGB link into a node that wants a single grey channel input is that it won't take it which would suggest to me that this isn't the problem HOWEVER, Chadwick's initial sorta/kinda…
Oglu, thank you for the reply. So please correct me if I am wrong, I hope I am understanding you correctly, so basically its ok to import a 200k mesh from Zbrush into Maya and use that to animate? I have been putting normal maps on it that I made from the 80m poly mesh and thats what is coming out jenky. The mesh for maya…
[ QUOTE ] ? It does come with a network connection. In fact, it comes with a built-in wireless adapter. (which is arguably more expensive than a LAN adapter) Yes, it does require that the consumer have access to a Wireless network. But at this point, it isn't nearly as much of a deal-breaker. After all, wireless adapters…
I used Mudbox actually. I find mudbox more straight forward - quick and painless to get something to look somewhat good :P This what an AO map looks like The darker area near the top is the bottom of the rubble, I just put a plane underneath it (the model is not directly on top, but a bit higher) so it would give it more…
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
Somewhat related to this thread http://boards.polycount.net/showflat.php...;gonew=1#UNREAD In the Halls of the Game Developers Conference (GDC), the talk this time was on "The Next Generation". Not the T.V. series, but the Next Generation of Consoles and high end game engines and shaders that ill be possible on the new…