I know, I know. This is different though, I tried figuring this out months to a year ago and dropped it for awhile, now I'm coming back to it. Do you have any video recommendations or tips or anything?
Hey guys! Loooooooooooooong time no see!! I'm here to say that I'm alive and that I've continued to work hard on this project. Since then I had a lot of advance and learning that I'll condense here in this topic. Let's go! So after dealing with the lighting I started to get into the mood that I wanted and started creating…
Hey there, the general mood and composition of this is super nice for your first big environment. I have a few smaller suggestions that I think will help push this to the next level. These are things that I also noticed in my first big environment which I'd go back and change now. In general, some of your base color values…
Change your Gallery, and Resume to white/grey like your name. I've been working all day and my eyes are strained..and I had a hard time finding the resume button. I think recruiters are going to be a bit confused as to what you are advertising yourself to be. You have some props from the ship, the ship itself which would…
It seems like you already know this since you are sort of describing this in your post. Your lighting is really flat and I think you have way too many lights in the scene. I would suggest making the light more directional but that is going to be tricky with the way your scene is laid out. You have low ceilings + overhead…
100% agree with James I started learning MODO about 14 months ago, but it wasn't until the past couple of months that I switched to 3ds max and wanted top create higher polished assets rather than a HUGE environment, not just yet anyways. I have limited advice, but the ones I follow would be: 1. make an Artstation account…
It's hard to estimate if you're not used to working 8 hours days in a studio. Did it take you 16 hours to reach that point? That seems a bit slow tbh, the thing on the left is not finished and I wouldn't call that game-ready. If you find that out of 8 or 16 hours you're only getting a couple of hours effective time then…
Hey Polycount, I basicly went through and thought of what all COULD be in a plausible basement. however I may have left some things out because I was running out of ideas. NOTE some items on the list may not be in the concept but could be added to add more realism. Plus modeling and texturing some of these props may be…
Im an expert in aircraft and modeling them and have done a few P-51's myself. The shape looks a bit off to me. Are you using a good 3 view to model from, or are you eyeballing it? The best way to model these aircraft is to apply a 3 view texture to flat plane objects in the background, and use them as templates. Let me…
[ QUOTE ] More weapons isn't what makes people play games. They miss the whole "fun" point. [/ QUOTE ] Yeah, it seems that when you go to any half-life 2 mod site, you'll always see millions of gun models. Never a player model. Perhaps a map prop. Though to me, perfect example of lack of originality is, a couple years back…