Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
I love how this is coming along! I don't really think the original leaves work well with the new leaves. The new leaves look great and read as leaves, even from a distance. The original leaves look like a symbol that's supposed to represent a leaf. On the old leaves, the light outline and light interior lines contrast…
Hey dude, I started 3D about the same time you did and I've come a long way. No doubt, learning something as complex as 3D art for games is really frustrating! You are almost there. It took me almost two entire years of exertion to get to an industry standard level. So you say you enjoy sculpting and baking normal maps,…
3dSK provides some of the most uninspired figure reference around. A subscription is great for creating spotlight textures though. They're reference won't really help anyone seeking to do stylized, dynamic or hyper real characters. To slavishly mull over and sculpt from their photo's would result in some really uninspired…
They are both pretty awesome and i think either way you go you will be happy. Personally I've got both but have found with the way I work Quixel has been better - with my personal work flow I like its all incorporated into photoshop and there is little jumping back and forth between applications but the biggest bonus for…
I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
* stack / offset in UV1 will always create butterfly effect in texturing. As for seams, default materials that use material finish filters or if you use finishing filters in layers this is totally normal behaviour. *To avoid finishing filter seams you make logical UV seams so that seams are hidden.