Did you solve it? I had the same problem and got pretty annoying. I finally figured out the problem. When you don't use a plane as a base, the tools you drop on the canvas are at a height which the Zbrush depth grab can't process. So before you start, drop a plane and if you want a grid, apply the grid texture on the plane…
This won't solve all your issues but the Light Lister tool will help manage all lights in one location. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-1A51D621-55E3-48E6-B958-5378BBB60574.htm But I think your best solution is to find a tech artist to help you make a few custom tools that you need. Or learn…
Yah I am attempting to float the cylinder extrusions of the silencer around a cylinder to bake them in. But Im not sure how to bend them 360d to get them to conform to the cylinder. As I illustrated in the sticky thread "how do you make dem shapes". Unfortunately I didnt see such a problem already solved in that thread.…
dude if you want to be a bettr artist/improve your art etc just stop posting on GD and actually do some art. Its not induced self tricks that will give you the discipline not to procrastinate etc. I see lots of people coming up with "tricks" to "impove their art" but then they either just post on GD or ask technicall…
Good idea with drawing poly's in Photoshop. Yes I have attempted this multiple times, why would I post on here if I could of solved it myself? I thought a workflow on this could be carried over to many objects. Is this in relation to Kevin Johnstone's post recently? OK, the leaves are not so much the problem it more the…
Problem Solved : There's a script called "Aspect Ratio Fitter" already available in Unity doing so. - Select your background element - add a component to it, search for "aspect ratio fitter" (script). - Select the way you want it to fit amongst : width controls height, height controls width, fit in parent or enveloppe…
Well attaching it to a box worked! Thats a pretty simple solution, but I hadn't thought of it really :) Thanks a lot for all the help! Unfortunately I can't send a scene file.. would be nice to know exactly what went wrong so the solution was a bit more precise(not saying attaching it to a box is a terrible solution :P)…
Doing some drafts of davids head. I figure he's a blue collar tough guy, with a rough history. I was thinking he'd be an Master machinist, which is why he was picked to travel through time to deal with some artifacts that'll help solve a problem. I like to give characters a purpose, however little, it helps me think about…
Thanks guys for the kind words and feedback ! I`ll post some more progress tonight/tomorrow woop woop ! @Kee I do agree there`s some funky stuff going on there, I`ll have to better define those muscles, reason why I haven`t touched them yet as I need to solve torso first , then will go down on arms :D Thanks for the crit…
@Target_renegade, i work as a programmer in a studio, and even leads will ask for help. Not everyone has the exact same skill set. There are just as many situations where i help my coworkers as there are situations where i ask for help. Also with large codebases its good to ask at times anyways since someone else may have…