If you're going for a non-human head you made up, I recommend spending a lot of time making it work. Also, as Brian keeps saying, figure out what this guy is, exactly. Not necessarily his entire story line but at least the visual theme. What images and characters or art styles are you thinking of? Get a bunch of reference…
Hey everyone, another update=) Last time I told you that we were going to make this into a little game project, by now we got out design and story fleshed out and the programmer started working on some code as well. In the meantime I've been doing a lot of sketches and also started fiddling around with a blockout for the…
Thanks for the input guys. I'm really glad I found a community where people actually give me advice instead of bashing my work all the time *points to GameDev*. I know my work isn't good at all, but thats why I'm trying to get better. I'll start experimenting with some more tools and more techniques to see if I can get…
btw the game i basically first started (about 2 years ago) to mess with fully hand painted textured characters has just launched today. it's a silly, funny game :D made by a farely small team! i had so much fun in developing my texturing skills on this project. the quality and texturing style of the characters vary quite a…
@Haiasi Haha, thanks. And I totally agree. The site itself is the best part of the site. But unfortunately it's all I've got to show currently. Though I do 3d at work, I don't always get to make cool quality pieces; since they're usually for a lower end rendering engine (see: Ogre3D). But that's why I've started the…
Sorry for the late reply and thank you for your feedback! The camera could do with improvement I do agree as I am still a rookie when it comes to matinee. I'll try and iron that out at some point. The next step is to start something new as I'm starting to get burnt out by this scene. Just got back to liking the actual film…
Hey man, your reference image is cool and I'm looking forward to seeing what you do with it. It might be better to start by modeling this in a T- Pose and then posing it once you are happy with the figure of your character. This will allow you to use symmetry as well as check your character against a number simpler…
Is this a project which scope you set yourself or did you school set it for you? I'm going to be completely frank and say that that amount of work, at the quality you're describing, isn't doable for a single artist. Not even the most seasoned professionals often hade the reach to work on both Characters - Props and…
Hey, nice start. If you're really committed to poly-modeling the hair, keep in mind that cards are an option. Whether or not to use cards depends on art style and engine/render limitations, but it might be worth looking into. If you decide to poly-model hair spikes, I recommend starting with the most important shapes…
Starting to look much better, the highlights on the cracks don't read very well so it doesn't accentuate them too well. The variation is coming a long though, try break some of the larger shapes into smaller shapes too, Keep up the practice though and the video I linked is from Metric Meditation :D When I do my paint…