the stretcher (circle thing) - all the lines are leading to the mouth...i want them to lead to the seems, cant find out about changing them anywhere :/
It's a mini material update today. I just wanted to fix some things with the jacket and pants to try and get them to read better (and be more interesting).
Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…
Solved Hi guys. Sorry if this is a very common error, but i searched the forums and found nothing. My normal map is coming out Blue and Yellow in Xnormal. I scaled both Hi and Low to 5, since I was getting the "small model" warning. I ran the "Ray Distance Calculator" and copied the max/min values. Using Anti-aliasing 2x…
I ran into a problem while UVing a test object to get the best understanding of how to tackle certain geometry involving a scenario where if needed to, I'd have to create hard-surface Normals. The issue isn't so much the creation of the Normal map, but rather the blending of the color values and such. I might have mixed…
Hey dudes! I'm a big fan of the gears art style so I wanted to give it a shot. My biggest difficulty are those dang pants folds. I'd love to know what you think so far!
Sup fellas, this started out as an art test but I wanted to do the full thing. It was just supposed to be upper body so I have to block out the pants and do all the details and stuff. Would love feedback.