Her face is currently ruining the rest of the piece. Everything looks at least semi realistic and then you have cartoon eyes, the styles don't match. You're going to have to deviate a bit and make her face look more realistic
Some feedback on the face would be swell. I can't seem to get the eyes right. :/ Note: this is in ortho view, which makes her look a bit more baby-faced. Also, changed the topology of the corset: http://i.imgur.com/OYyob.png
New Bloom concept #2 I might have to change the shoulders into beads. They're a bit too warrior-y. Someone also pointed out that Doom's face is covered in the Chinese version! I'll have to change the face into a mask.
A little update after suggestions for the visibility of different shape , specialy for his face. So I have tried to work on the muscle definition on the face. Now I think tested render in keyshot C&C are welcome ! Thank you ^^
Spent quite awhile tonight iterating on something for the shoulder armor. I knew I wanted something with a evil demon face in it....but it was hard coming up with a good balance of ornate detail and organic demon face. This is what i landed on.
Try placing the seam in the corner instead of the middle of the large faces. I don't ever really have this problem but I always avoid seams/mirroring down the middle of big flat faces cause the repeating is usually noticeable ingame.
Looking good! My only two gripes are the wings and the face. The face looks very... 90's? I guess the main turn-off for me is the mouth. As for the wings, they're looking very flimsy and bendy. They need more structure.
Yer, you just select face tool then select the faces you want to have another mat on then apply the material (not the default lambert) and then export it. UDK will pick it up as a multi-sub object and you can assign multiple materials to it.
You should post this in the 3d showcase forum. About the model, I think you are still focusing in on individual muscles one at a time and missing the bigger picture. I'd recommend forgetting about the muscles for awhile, and focus instead on simplifying the human body into planes and basic shapes. I think if you search…
sorry if that looked like "pot shots" to you but my comments are not directed at you personally but your company. many others here i believe are talking about upper management(not product mangers) who never visit these forums and are only interested in making annual subscription money for their corporations. this whole…