HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
This stuff is important so I'm pleased it's popped up here A couple of things... I read through pretty quick so not sure if I missed them but links to the papers you cite rather than just the people would be nice. Also, if you're planning to continue with these essays have you considered a case study where you analyse a…
The nose feels the most egregious to me. It seems to lack any internal infrastructure. I know it's supposed to be stylized but I would build that out a lot more than where it's at now. Bring some of that structure beneath and around the eye too, as it's currently just kind of floating in the socket in need of a little more…
The scale of it seems alot larger, in the gamasutra piece they said minimum investments would be in the thousands. So its much less crowd funding and more upper class circle-jerking. New platform Fig adds investing to video game crowdfunding Its interesting that there seems to be more protections (and returns) offered to…
Illusive: Coz the crotch has first finished details. Disting: Thnx! PatrickL: Yea. I'll take more care to face when i finish armor. I rally need to improve my face modeling skills :/ SyncViewS: Thnx for advice, but in this stage any change of base shape will be painful. I'll do a small reshape when everything will be done…
technically overdraw means drawing the same vertex again and again and again, like looking through transparent planes (vfx or vtrees, for example) ;) It would drastically reduce part/object count, since everything can be merged into one object. Load times would be higher though and level starts, having to load up all the…
@ Prism: thank you so much! So I haven't posted stuff in quite some time and well the reason for that is that I've been lucky enough to work on gauntlet. like the big roaring egyptian guy at the end of the trailer located below! I know that isn't an excuse but I'm really really busy and I hope to kick off my personal work…
/salute to you, Silver Ranger. But seriously, I agree you that Blizz just kickass at maintaining all of their games and especially WoW. I think it comes down to WoW has amazing pros but some not so good cons. Also, I've never explored the idea of an FPS MMO much. Sounds kind of cool. But, as you said, there were some…