snow: Thanks Ill keep that in mind. Thanks! PhilipK: Thanks for that paint over and feedback! Ive spent most of the week on that brick a bit and I still fail on getting those sharp edges looking nice. Care to make a video tutorial perhaps to show your work method in action? ;) After a couple of days of frustration and…
That's funny, but don't you have to set the statistics type every time you make a new file? If you hit '7', don't you get a quad count for the entire scene? I'm having some preview issues with Blender on my new laptop. When I scroll over a menu that should pop out, it does but I can't see it until I move my cursor over it.…
as for the other ideas i'll try them as well thank you! uh you could recommend any others looking to give advice/help people. to here? i could use all i can get. but i'm aiming for models based off of several mythical creatures, need them for my game. edit: got home after school though i give my hand at what you said with…
This really pisses me off - I know exactly what it feels like - been hit with the banhammer even after being given the greenlight to show stuff. "company secrets / revealing company technology" - yeah because noone knows what concept art or 3d models are or what wireframes look like, that shit is voodoo man top secret!…
Ok so I have been doing some more work on this project since last time about a good day to day and a half of work now that our major projects are in.So here is an update.Still got a little more work to do but I haven't posted anything in awhile so i figured why not. To all who commented thank you I appreciate it took alot…
New update!!! Basically finished with the retopology now just doing some clean-up (ears, mouth, removing unnecessary loops). Unwrapped a bunch of the complete items and started testing the model with the toon shader in UE4 (followed lawlcats shader set-up…
Nice stuff man. Although more angles would be nice, I think at the very least having renders from the same angle without textures so you just see geo(either flat untextured, or just with the normals, or wireframe) would help. It's always nice to see the breakdown from the same angle. I know with characters, I always do…
I finally managed to get some time to work on this thing again. I'm nearly done, but I'm having some trouble getting the lighting on my foliage to look right. Right now I have it set to non-directional lighting because that looks much better compared to phong or even the custom lighting I have used in the past. It keeps…
Finally gotten around to making the low poly version. I feel I'm usually pretty economical with my polys but this is quite low poly for me. really enjoyed the challenge of keeping it low and it was definitely a learning curve for me. Realized how much info can be brought across onto a far simpler form. I've included a…
Thanks. There isn't any post on the screenshot. I simply forgot to post the emissive (done). Not sure what you mean by the emboss. I had the rough texture going across the whole thing if thats what you mean. Or maybe you are referring to the amount of level adjustments I did to raise the edges of the pieces? I was…