very nice. i also came across this tutorial for blender, for underwater scenes. you might find something useful in it :) http://www.blenderguru.com/creating-an-underwater-scene/
I would got with the top left. With the clear colors the lights are very nice and add a lot to the scene. Any chance to see a little more from the scene?
No, because they cause the scene to crash and cause a memory limitation error while baking. the scene is 2048 x 2048 but i used just the middle part of the terrain.
Scale is relative, admittedly, between different rendering scenes and especially game engines. Are you just looking for a human model in Tpose to reference against in the same scene?
That's what I was thinking. Open up the scene in 2009 + delete all objects except the camera. Then import the modified scene as an .obj from 2011. Thanks Mortal.
The odd thing is its only happening in this scene. Ive been congruently working on about 8 other scenes along with them, and this is the only one that is bugging out.
Thanks for the report. Please email support@marmoset.co with a description of the problem and a copy of the scene. You can go to file -> export -> scene bundle and zip up the .tbscene file and /assets/ folder.