Since not much actual feedback has been given, heres my opinion: 1) Arms are too short 2) Torso is too wide 3) Neck is too long 4) Legs are too short5) Dat ass is too big6) I would highly recommend putting some sort of thigh gap in there simply for the sake of easier sculpting. 6) 7) Palm to finger ratio is also wrong in…
80 photos is too much for this model imo, I would take a photo every 15° and then another batch higher up every 30° which should net you around 36 photos. I'm guessing what happened was your computer ran out of memory and started using the pagefile which is going to really slow things down. You point cloud should be more…
Having collected "~1 million" brush sets over the years. I will say that they are all pretty much unused. I only use about 5 or 6 brushes (mostly default) with a couple of other fx brushes depending on what i'm doing. I just play with the parameters if I need something different. Round softRound hardSquare hardNoise…
@DanaosC haha I try, don't give up on your vertex normals :pleased: I swear I've been working haha. Got 5 or 6 days left so think I can pull through. Got the map bakes down and crisp, had a hard time with the chains on capes baking correctly (Turns out triangulating your Lowrez before bake makes for a better bake? who…
Hey just wanted to say your sketchbook is pretty good. I think youre close to being good enough for a starter character art role maybe you just need that last 20% extra quality. Id recommend breaking down tasks more, instead of just creating entire characters for your sketchbook try to nail 1 thing with real accuracy and…
Great idea, the sketch thumbnail that i created this from did have them closed. Thanks Gorilla. Update info: Sorting "anatomy (bone structure/length) issues", retopologizing for game mesh atm (this is how i spotted the issue). Design Break down (for those that care): A little more info and break down on whats going on…
@erroldynamic Thanks man! @Mr.Moose @SimonRiverin Thank you guys! I agree with you on the skin. Although I made it a bit harsh on the forehead I feel like detail is missing towards the middle of the face and the cheeks. I should have used more reference in the process (found this later): Here is my sculpt: Currently the…
Okay, so i got everything reinstalled and tried it out again. I was able to get the masking system to mess up twice (in two different ways) on a new project file and the reinstall did not effect the masking problem (#2 and #6 above), which was that the psd would update with new masking choices, but 3Do would show the black…
Awesome, just done a quick test... Dynamesh: Zremesh (start at low poly): up the subDiv levels, then project: For anyone else who may come stumble across this thread: 1. Duplicate Dynamesh model 2. Zremesh the duplicate (this example was just a quickie for testing NO CURVE GUIDES, hence crappy geometry flow!) **IMPORTANT**…
Thanks for sharing! I'm a big fan of your texture sets. Couple pieces of feedback 1) Are you able to group your textures by type? Ie the first Square was wood, but further down you have bark. Having similar textures on the same row might make it easier to use 2) No license info :) Usually when I go to a texture site, that…