Awesome! If you could customize the shader you could have it fade out at grazing angles so you don't see the stepping as much, but it looks good as it is!
It's a long shot, but try switching your resolution a few steps down and run 3DO again afterward. If it works then, put it back up to its original resolution.
coming one step closer to creating every armoured vehicle ever created, and having people appreciate the time i spend researching the vehicles i create.
Next step: Require personal domain e-mails for registering on the forum, no more gmail, hotmail, random mail, only mails which is tied to an portfolio. Done! :)
Pretty cool. I´ve always used a combination of a lattice deformer + bend deformer (the latter deforming the former deformer) for doing this! But this gets rid of some steps.
Thanks for the help guys, definitely a huge step forward in getting the portfolio rolling for the year, normal mapping seems a lot less like black magic now.
I don't know how to straighten them... I'm hitting a wall with this and don't know what techniques or steps I'd need to avoid that distortion on some of these surfaces