Only thing I can think of is that both the back face and front face are using the same texture space, except that the backface is mirrored? Wont be able to tell much unless we can see your UV layout of the wall and the normal texture.
"working hard" In light of adding punky in your face elements, I have a hard love for neons, and cyberpunk being very in your face, and sometimes crude on a dystopian level, I modeled some neon "graffiti" as the centerpiece for a hotel gone rogue.
This is the second model I made for last year for my final animation project. I also rigged her and made her a blendshape-based face rig. The improvement on the face is so noticeable from the first one, but the body is much more improveable.
the body looks alright but the face needs lots of work. I suggest widening her hips a little bit though. Her nose looks to be a bit too small, and her lips look kind of flat, can we see closeups of the face?
The problem here is that objects don't have material ID's, only faces do. You can get around this by grabbing the material ID of a random face on the object and assuming that's the correct material ID. But, this breaks if you have multiple material ID's on an object.
here's another tip, wash your face after you shave, not before, your natural oils and what-not make your beard hair soft. I'm in a constant battle not to slice my face off, it's a complicated dance of expensive creams and lotions.
Is there a website where I can just randomly view a picture of a face from a collection of thousands? Sort of as an artists reference for drawing faces. The only website I can think of that is in this vein is "Hot Or Not" unfortunately. (Remove this thread, please? It's apparent that within 5 minutes of looking i found…
@Joop yes. zbrush doesnt work with smoothing groups. every face is being lit by itself. no context to other faces regarding light. @Fabi_G yas thanks. but i still dont get why zbrush decimation master gives me better result than Prooptimizer. something with bad smoothing groups?
Hi! You could unwrap different sections separately, like face only, then stitch them together. This way you have more control where the stretching goes. With this unwrap, I would consider to move the stretching from the face to under the chin. Another option would be to split neck/under chin area into a separate island.
Forgot about this thread. That was a cute post but it was loaded with emotion instead of logic. Let me pre-face by saying I respect you and your work John. My intent isn't to make enemies around here. (I can't really afford to...lol) A lot of you guys rock with your craft. I just have serious reservations with the loving…