JoachimC: Nice job, simple and too the point. The roughness map works nicely too. When I read marble my mind jumped right to freshly buffed/polished floors. I'll have to add a bit of wear to my own. Can I ask how you achieve the marble pattern not continuing from one tile to the next? I can't quite piece together the nodes…
Yes. I mean, you can add a link to an outside portfolio in your signature like I have it, but the bulk of what Polycount consists of is just a forum. You can create a thread and continuously post things you've worked on in that thread, which is probably the closest representation to an actual portfolio that Polycount…
I'm in love with this. :) One crit if you're willing: The sparks, though visually interesting, seem incongruent with the overgrowth on the mechanical objects. Have they recently crashed or are they relics of a past generation? The overgrowth and moss would imply significant age, but the sparks and lights imply very recent…
UDK and Unity let you use multiple materials on objects. Its not that you carry over the multi-sub material directly over, but its just an easy way to manage multiple materials on a single object in Max. Those UV's are horrid. From the looks if it, it appears that you used flatten mapping, instead of putting in effort to…
More angles please. The edges on the different panels on your car couldve used more roundness because the car, tho it has seams, looks seamless. It looks as tho the whole texture continues from one panel to another. Some good reinforced edge distance and width wouldve helped it out. Also look up textures of headlights,…
Awesome work like always! Really good job. The reflections play a big role in the scene im liking the setup and love how the light enters the room. I have a question though, how did you setup your shader for the glass material. It looks clean and solid! If you can give an example of how to go about glass materials in…
I think Blender needs a way to support better 3rd party plugin, say I can have fumeFX for Blender, or Rayfire, this would be an amazing upgrade. Anyway let's see what happen after 2.8 redesign. For the moment I will continue to use Blender as my main tool. ps: I'm really tired about people that know nothing about Blender…
Thanks for getting back to me so quick guys @Bartalon: I checked the crease settings for those edges and they are all at 0 @Wozner: Verts are all connected. I just reset the xform and still had the same issue. I had applied a turbo smooth to the same object a few steps back and didn't have the issue. I deleted the…
Do the following in one stroke without letting go of the left mouse button: If you left-click drag on ANY end point and drag it INTO the body of the curve, THEN hold shift AS you continue the one stroke INTO the body of the curve, it will SHORTEN the length of the curve while at the same time it will smooth out the kinks.…
Haha, I was writing the response for your PM and I sent it just right now. :) As the tutorial is public now, if you feel that others would benefit from our discussion, we can continue it here. :) Edit: LOL I thought that I get instant email alerts from the subscribed threads and not daily, I thought you wrote the post just…