First of all this looks amazing! I certainly wouldn't know where to start in creating something like that! I know next to nothing of FX animation so I certainly can't give any sound technical advice, but I'll try to give some advice as just another everyday viewer. Only two things I wanna point out. First is the very…
Cheers for the reply everyone, some really helpful information. Andreas - Ill make sure to have a good look at the Asus when im in town next, and will make sure to avoid dell. The Asus still looks a little chunky, although from what i can gather it looks like anything with a GTX video card has the added size factor. Kwramm…
Diffuse - This is your overall color. Use this with the diffuse amount variable to determine how much of your diffuse shader sits on top of your SSS contribution. Overall - This map is determines where the SSS contribution will show. Where the map is white, like the skin of the cheek, you have full SSS. Where the map is…
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
I can name a few which have done very well. NGUI creator was bringing in $70k a year off of sales but that was a year or two ago. http://blogs.unity3d.com/2012/04/07/interview-super-seller-michael-lyashenko-of-tasharen-entertainment/ Some art assets have done well as long as your doing them "correctly" releasing them in…
This is a nice start, I wouldn't say it's done to be honest... I guess depending on what you want with this... if you're going for ArchViz then yeah that's fine I guess but I still feel it's missing a lot of dressing. - The scene is weak on dressing, there's only a few small scale props which sits on top of the table &…
No worries, Neil. I find that critiquing keeps me sharp, so I'm happy to do it! It might be helpful to do a screen of the scene with the lights in it (not in game-mode) so I can see what you're using. BUT, just making a guess, you have a light over by the monitors that is having a pretty big influence on the scene. Couple…
***NEW UPDATE*** Sup everyone Since last time I've been working on some modular assets and some materials. I also started working on the layout of the scene. Here I have made a small amount of assets that can make up some buildings. I've created a few wall pieces as well as a door and some wall details. Top are the pieces…
I have to say that I was kind of excited about this scene, but you lost me on the way. :/ You were off to a really good start by making the thatch roof more interesting, for example, but somehow you seem to have lost interest in properly detailing and texturing the closeup of the hut. The perspective is hard to read,…
Radio: Good modelling and attention to wear & tear but the render is really holding it back. Try using Marmoset Toolbag for presenting game assets. Make sure to show your texture maps. Stairwell: In your description you repeatedly mention the assets you haven't done. Either finish them or remove the piece. The wall…