you would want [0,3[, so you get even intervals 0-1, 1-2, 2-3 could do 0,2.999999 or to make sure you never get 3 ;) is there no integer rand? then you could just do rand() % 3;
Is there anyway to offset correctly in the W space for Max using the UV editor? I always had to use scripts such as Mesh 2 UV 2 Mesh inorder to push them via polygons into the space, but usually folding them back scaled them in size.
Just before fear 2 shipped monolith was at 120+, post fear 2 we lost 30+ people. Then we added two other studios of 60+ but laid off 20+ per studio. Then last year 70+, and now 60+. That's just the layoffs...
Composite map in Max 9 doesn't do Multiply blend mode (try this instead), plus you can't get any Standard material to display 2 UVs at a time in the viewport. Only with a FX material can Max display 2 UVs at once.
hehe, nice to see some who are/were lineage 2 players The Elf chick rocks and utterly reaks with lineage 2 texture goodness :] Loving it completely, the low-res texture on the sword does seem to take away from the overal quality of the model.
Nvidia had body painted (topless, in thongs) women at their booth at SIGGRAPH 3 years ago. Day 1 they were topless, Day 2 they wore pasties, later in Day 2 they wore tank tops, Day 3 they were in jeans and tshirts. weak.
There is also a student license of Modo available: http://www.luxology.com/store/education/index.aspx?contact=Education_Version So I guess that works out to $149 X 2 = $298 + $395 = $693 spread out over 2-3 years. That's not too bad for Modo.
We got a fair bit up here in the North-East aswell this morning - the traffic was mayhem because of it. 2 hours to get to the end of my road this morning meant I eventually got to work 2 hours 45 minutes later than usual! :(
Been following this game for something like 2 years now waiting for a video. Finally it's here. Saw it on massively the other day: Massively: World of Darkness confirmed The best part for me is this: This could be sooooooooooooo awesome. Too bad it isn't for 2-3 years.
Levels probably similar to a game like Ratchet and Clank,(both in scope and detail), with 2 junior artists on asset creation, 2 other artists, and a level builder. Using geometry tile sets. And 3 level designers. Oh yeah, and virtually no concept art.