as an experimental technique i'm all for it. Might not be practical for most, but i've done something similar in maya for quickly getting some base color schemes down. Prolly wont do it again, but it was good to try at least
Yeah baking AO into the diffuse is for the 'old' non PBR workflow. http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice http://www.polycount.com/forum/showthread.php?t=146677
Here is what my final model and composition looks like! While I think I still need some more practice in modeling, I'm pretty proud with how my textures turned out.
You could make 2d from 3d by rendering out the images. If its an animation, render out the animation as a set of images. Really though, all it takes to do decent 2d from drawing is practice.
Realized the belt on her waist had no practical aspect so I added some kunai's to make it seem like a utility belt for some projectiles. Still messing around with the hair and added a holstered katana.
Hello everyone! Thank you for the critiques and feedback. :) Here's a preview on my next assignment! I'm practicing mostly metal and rust and painting paint (hehe) Enjoy! Let me know what you think.
this update is looking tons better man, I would probably put a head on him even if just for practice/completeness, and so that you can have some helmet off casual pose renders for the folio.
Are chiropractors not real doctors and a scam as there is no actual science behind their work? Or need of a degree? I mean the guy who founded it went to prison for practicing medicine without a license. I would find a real doctor.
More geometry is the easiest solution. If you wanted to get fancy, and know the model is only going to be viewed from a certain angle, you would paint the textures in a way for it to look smoother, but that's really specific and not practical.
If you delete the extra geo you'll mess up your normals. What you could do also is baking the concave part into a plane separately and then combining the normal maps together. Not the most practical workflow but...