Slaught: One thing moose mentioned was that the character's textures are generated /compacted at runtime, so for any given part needs to have non overlapping UV space with any other part. Ie the arms can't be over the thighs, but every arm layout should be in the same part of the UV map. Take a look through the material…
update: rebuilt the lowpoly because the old one sucked. had some fun with the edgeloops on his face. was testing xnormal with a simple UV layout and a medium-res zbrush mesh. my cage wasn`t working for some reason but solved it with higher ray casting settings. Also the GW .obj exporter kept deleting faces from my mesh not…
Yeah, you need to rethink your layout i think. The big open area doesn't work for me. Feels very strange that anyone would live like that in fairly big houses in the middle of nowhere.. I think our props looks ace, but as mik2121 said, they look better in viewport. I don't know how the garbage system works in "The middle…
Good start for a folio, and stop whining! You game assembly guys always complain about your lack of spare time when I meet you :P The layout was a bit messy though. Didnt like that I jumped to the middle of a page full of loading images when I clicked one of your links, I was expecting to be taken to a separate page. :P…
I think it looks hot! I'm sure it will do great like the PS 3. I'll by a PSP Go if it's at least 350.... I can't wait. I wonder how many years experience the guy that designed that layout has, maybe he got a million dollar bonus, he sure deserves it! I mean I'm 5"9 with small hands and I don't think I can use that thing…
I think what ariofighter is saying, and he can correct me if I'm wrong. You will be getting technical skills. But no as much the artistic. You speak about Visual Effects and Motion graphics, which to me would imply needing a strong background in Graphic Design. Does the school give that background before putting you on the…
Okay,so more models is a must, include texture maps of things. would it be good to layout an image that contains the model, wireframe and texture map (possibly with some stats about the model?) kind of like this? (I can't figure out how to get the alpha channels I painted in to work in maya...) What I really would like to…
Finally got a layout I like in Unreal. Threw on a couple base materials on things, all placeholder. A lot of these are still blockout meshes. All the assets are on the grid, ready for easy updating. Here's what we got so far. Spent too much time figuring out where to go with this scene haha. Here is a collage of some…
I just have a clarification question, these user threads can be for any work they are doing right? Including 3d? My 2d work isn't the greatest, I keep a sketchbook for layouts and doodles but really its not something I'm gonna be showing off front and center. But my mind is always racing with new ideas to model and I just…
Im going to ask a question. Would anyone have any ideas on how to lay out a UVW for a car. I would assume: - one texture sheet for the exterior. (and how would i lay it out for best results? any examples?) 2048 - one texture sheet for interior 1024 - one for the wheels/rims 512 - one for engine 256 or 512 - one for misc…