Those ruins were lovely modelled! Two things stood out to me though: 1. Buildings of this style tend to be built onto platforms to keep them from sinking into the ground. You may see walls appearing to pop out straight from the ground but they usually either have hidden foundations or are the contention barriers and…
Nice work Luke ! All the animations are working well and are all good excercises to accomplish. Just a suggestion for presentation, it would be better if you could show the different angles for the same animations in one take. So on the right side you can have the side on camera walk and on the left the front angle. It…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
Finally have some time off work, so I started on a character project. I wanted to pick up a few new tools, and push for photorealism in UE4. I am building a 1920's Empire State construction worker. Started by blocking out body and a placeholder face, just as a frame to build on. Experimented briefly with cloth in Blender,…
Thanks for your feed back. You have some very good points. I am relatively new to game development. I modeling for about 2 years now on and off. I will be using Unreal Engine and substance Painter! Yes. Lots of documents points out that houses from medieval using thatch roof. However base on my research, houses in…
It's looking great man. I only have a couple of minor critiques... First, in the pose you have him in, he looks a little off-balance. Maybe put him in more of a steady stance.. more of a hero pose? And if you want to make him look a little more imposing, maybe bring the camera down just a little further towards the ground?…
I agree with Jonas, I doubt someone would give you a loan just to work on your portfolio in hopes of getting a job unless you had some great collateral. The main way people get into debt to enter this industry is via student loans, which is different for a few reasons: 1. you're going for an accredited degree, meaning some…
Yea "do it in post" its the easist and fastest way. If you're set on doing it all in the scene here are some things to try: - When rendering, geometry will always be faster than complex opacity shaders. Vailias touched on this and I explained it in a bit more detail HERE. But basically rays are shot out from the…
Thanks so much, I was planning on overhauling the wall texture some time within the next two weeks since I wasn't satisfied with it and that all gives me a really good direction to take it and things to fix I was planning on making some big changes to the grout especially since my teacher said the same thing about the…
Yup, that's how in game animation works. Valves system assumes that you have a 30 frame cycle, and every 30 frames of animations (which is 1 second) they move the courier forward in space X amount. This alleviates the "skating" effect that you were talking about, however it's probably not ""actually"" doing genuine root…