Installed the game to see how bad it was. They 'slowly' ramp up waiting times during the tutorial. 10 seconds, 30 seconds, a minute, 4 minutes. Keep saying to spend crystal things to 'get it done right now'. It's overly complex for very little interactivity (I tapped about 15 times in 15 minutes) and very little depth.…
There is a thread of that tutorial on polycount, it is pretty famous around here: http://polycount.com/discussion/92432/3dmotive-creating-foliage-for-udk/p1 I have done it myself and it really helps if you are completelly new to foliage. While most of the stuff in that tutorial is still aplicable, now that PBR has come to…
Talking about lighting this tutorial might give you a good start, especially when using marmoset. Although the tutorial is focused on lighting for characters and thus not everything will be applicable or usefull for lighting hardsurface models (from my experience) it will be a good start with some valuables do's and…
I haven't looked at the helmet tutorial for getting them in engine yet - I'll have to find out when it comes to that, a solution might be having it go down the back? Oh my god, thank you for noticing the normal. As for the spec I've been having issues with the stock material settings making my entire axe, even ares with…
It's looking good you've made some nice progress! 1) I'm not sure of the material the main part hanging under the barrel. You are being really conservative with reflections/roughness/glossiness, it looks like really dusty, greasy and undisturbed like it's been in the back of some grandpas shop and not touched in decades.…
Chamfer should work, especially if you increase the number of segments in the chamfer options. You could also just manually add more edge loops and adjust them yourself. To be honest though, and with no intention of being a dick, if you are having trouble with this shape and don't know what someone means by adding edge…
Well, that guy just did Lens Blur with the Z-depth pass in After Effects, if I remember right. It's pretty much the same as Photoshop's Lens Blur, except you can (obviously) animate the parameters for focus point and blur amount, so you can make some great looking stuff. That tutorial he did on the compositing process was…
If you're being graded on the quality of your basemesh there are a few things you can fix pretty easily on here. Like that pole in the center where his clavicles meet and you have 6 edges coming to one vert - topology like that is a pain to sculpt evenly over and will usually result in a 'hot spot'. You may want to reduce…
Yes, my post was not explained correctly. Since there are various tutorials on how to use oil brushes, airbrush brushes, pencil brushes etc...I was basically asking if there are some tips on how to properly use acrylic brushes when it comes to color painting, as there are almost no tutorials regarding the acrylic effect.…
Nice concept choice. But your sculpt looks way too much "approximative", I mean, it looks like you're vaguely trying to get some shapes from memory instead of using references and modelizing something that could be real, even if the character is not real. First you should get a good body with good anatomy, and build the…