Realtime reflections are expensive. It's possible to use cubemaps for the kind of effect you're talking about, but those introduce their own set of problems. Mainly in that they increase memory overhead since they're just textures. If a given engine uses cubemaps for reflections, you'd need two sets if you wanted to do…
Some possibilities: 1. Double check your export settings in Max to make sure the geometry is being exported properly. If you are on an older version of Max like 9 or earlier get the guruware obj I/O plugin here http://www.guruware.at/main/objio/index.html and use it instead of Max's default obj exporter. 2. The camera in…
There's not much available, I'm afraid. I found I just had to dig right in and learn bit by bit. There area few archviz artists who share info, digging deeper into this or that setting. I'll see if I can dig one of them up. Viscorbel is gone, that was a great site. These guys know their shit tho.…
@Rurouni Strife- Thanks for the kind words. As far as your question I took the "Volume" layer from nDo2 Diffuse bake set and I clamped it and threw it in a mask as an adjustment layer to get color variation. I tried really hard to not just throw overlay maps, but instead use them in a way that affected colors across the…
The thing I can't wrap my head around even after watching this video, and several others, is how you set up a texture atlas like this for units in Unity. I see the video above uses udk which uses a different unit of measuring right? When i model something for Unity lets say and I model for scale, how do I then fit said…
So, turns out my scale was off on some objects :) I'm going over everything again and making adjustments. Unrelated to this and out of convenience I was working with my maya set to centimeters but seeing as I'd like to use the UDK grid more efficiently I converted to feet:) Anyhow, I can't get UDK to render face/vert…
Hi TheMachine, This is likely due to the fact that your mesh is divided up into several groups. The way DDO works is it applies a unique material to every individual group, allowing you to work with multiple texture sets at once on the same mesh. I'm guessing this gun only uses one texture set however, so simply merge the…
isnt photoshop always letting you only craete actions for writing to a specific path. As far as I know its impossible in PS to quickly setup writing a dynamic filename with a fixed filetype and setting. Thats something that always bothered me about PS. One way certainly would be using Jscript to extend photoshop and write…
@Adelphia thanks! That would be good to see some more. @amirimohamed Thanks! Progress update; I have a basic texture on all elements now. I have also been playing with the lighting and fog to try and get closer to the original here: Now feedback on lighting/fog and base texture values would be incredibly helpful from…
Hellllllo, I'm going to do my best to get some kick ass weapons made for this contest. I'm going to attempt to create a weapon set of axes - Titan Axe Set. 3 axes in total; double axe, dane axe and a halberd. Maybe even a hatchet if I have enough time. As per the rules i'll be keeping separate wip threads per weapon.…