definately has more character now. However, the honeycomb pattern is still a bit too much, I would suggest doing something else for the cieling, as it works really well on the floor.. Maybe replace every other cieling tile with a sheet of transcluscent plastic board with sticks of flourescent light behind them to justify a…
Hey, good choice of concept and glad to hear it's given you that extra push. Regarding the props so far, they're on track. Keep in mind any wear and tear that may occur in a basement storage, especially where items are thrown around, kicked or have water damage. As for workflow, it depends where you want to go with the…
Update! Here is another reference board I put together with a few more ideas, and some quickly done thumbnails/concepts to try and get a feel for where I wanted to go. Still haven't decided 100% what the throne will be - actual furniture placed precariously on top of a pile of books/milk crates stacked up to create…
Looks like a good start. I'd say you probably only need a flat plane for the vents. Typically a low poly item like this in a game would probably just have black painted in the cracks as you really can't see through them anyway. Just the normals would give it a good 3d look. Plus the high poly slats have no more shape…
You should build something your audience is going to remember, especially because it is going to be your portfolio. I personally try to stray away from generic environments and generic object ideas simply because even if the execution is ON POINT, it will honestly be forgotten in time. For example, I remember Paul Pepera's…
Hi there! As jess said, a lot of this seems to be WIP. I would also like to note that most of the images you posted were of large objects/many objects at once. Coming from someone who's still new to 3d myself, i would highly recommend starting with some smaller objects which range across different materials like wooden…
Okey Dokey, as usual I messed up by not explaining everything! My original idea was to have a three-part environment, High-fantasy, Urban and Sci-fi that lead through to each other forever (via a portal between the sci-fi and fantasy areas). Each area would have a set area that would act as a thematic portfolio piece, a…
I always liked Dark Cloud 2 from Level5 (or Dark Chronicle as it was named in Europe). This game has alot of fighting, collecting, inventing and exploring. The gameplay involves alot of exploration and combat, although exploring some of the maps can become repetitive (most of them have a similar layout but have a different…
The only thing I see as a big problem is that your concrete seems to have a huge gray line in the middle when it tiles because of the unique detail the texture has there. Try and make your details more subtle. Ideally you will make a few variations of the same texture so you can tile them together and it doesn't look like…
You know, it gives the message that the vertice count or other doesn't match when I try to import it over the lowest sub-d level, and so wont allow it to be imported. I mean i can import it as a new tool just fine. The mesh was originally made in max, worked on and sub-d in zbrush. I just need to take it back to max at the…