I would remove the AK and the scifi rifle personally as well as the sculpted textures in your hand-painted section, your strongest pieces are the straight hand-painted stuff. Also why is the hand painted stuff in two sections? I don't think the AK is really portfolio material to be brutally honest. There looks like there…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
same here man, i'm still looking for work myself, it's kindof tricky right now. And yes you probably should move onto a new character, BUT TAKE ALL THESE CRITS AND COMMENTS WITH YOU AND IMPROVE IN THOSE AREAS FOR YOUR NEXT CHARACTER (caps for emphasis). If you really wanted to make character art, yeah putting in heaps of…
Thanks for all the crits fellas! EricV - Thanks man! Your scene is coming along nicely over in the comp. =) Cody - thanks for pointing out the mortar. I got a bit overzelous with the dirt on top of the mortar layer. Should be an easy fix. Ozymandias - Thanks for pointing that out. I had inadvertently flipped the normals on…
@MightyPea, na it's not like that at all. I've been hesitant to SHOW my next step, but I've been trying to sculpt most of the thing over and over for a couple weeks just trying to get my head around clothing folds and all. I just wanted to know the basics of all the programs but I ended up actually liking Mudbox, makes…
A while back I was going to try and organize some polycount games on the CGTalk server, but Kirt emphasized that any profanity in-game on their server would not be tolerated. Since trying to enforce such a thing would likely be an exercise in futility, I ended up telling him that I personally probably wouldn't bother…
you're on the right track by just producing art and trying to improve with each piece. To be honest, there isn't a ton of technical difference between your first piece and latest, but the key is to learn something with everything you do and listen to the feedback you get from artists here. Next time, try working in…
I think if you step back and look at the overall shape, the design is very boring, just a couple box shapes and some angled lines. I would try and rethink the form a bit, and try to design from views other than the side only. If you only think of it from the side you're going to end up with a design that only looks cool…
Been trying some more variations, still not really tinkered with tattoos and tribal markings as much as I want and im yet to try have her chest really exposed (where i can really abuse runes/marks and the like). Gunna do 3 or so more before trying some things that are completely different, using more armor/thinner legs -…