I've never heard of any game studio using this as a standard weekly allocation like google does. clarification: http://googleblog.blogspot.com/2006/05/googles-20-percent-time-in-action.html I have heard of studios having in-house game competitions, using a couple of weeks or days of studio time, to gather new ideas and…
The painting on these is simply awesome! Nice job. I have to say though, the things going around the neck on the second two seam out of place. It looks like you made a real portrait then added that in last minute to say "see now its a space guy". In other words, I don't like the sci-fi bit being an after thought. I feel…
I cant think of the last innovative big budget pc game i've played. I mean, yeah, the indie scene wins out, but you rarely need a 'gaming pc' for that. Big studios make tons of creative, unique stuff. Except for maybe Trine and Arma2, I cant think of a commercial PC-exclusive i've played in recent memory which was really…
Look at some style websites like; http://carolinesmode.com/stockholmstreetstyle/ ( I think I saw this on Ben Mathis's website) http://www.thesartorialist.com/ http://streetpeeper.com/ http://www.pimpumpam.blogspot.co.uk/ There's some really creative stuff out there. You could always go with the current favourites on cg…
Great thread - I just thought I would add this website here which has lots of information about the UK games industry, lots going on. Quote from the website "UK creative industries are behind some of the best-selling and highest grossing products and franchises in the world, but this success unfortunately does not equate…
@DGB - Personal site: I can tell you in my experience the personal work of an artist has so much more passion and is typically better all around. Commercial work tends to be too boring and lacking risk. One of the reason I broke away from working at major studios was to have more control over my creativity without…
to Permafrost: Great start. I would not recommend you to do a barrel, crate, box or whatever these guys are telling you to do. From the get go, you should be making stuff that you think is cool and enjoy working with - the sword in this instance. I think you'r off to a great start with this sword-model. You will learn a…
Technically speaking I suppose you would say drawing/painting/sculpture and other 'real media' arts. I guess what they actually mean though is the fundamentals of said traditional arts; colour theory, lighting, composition, things like that. Basically whilst being able to paint a beautiful oil painting by no means…
I think it would be mean to tell someone their work is too shit to be posted on here. What's the point of art? to some it is to entertain. His work entertains me. I don't think allowing him to post what he's created will start an avalanche of shitposts - it's up to a site admin to determine if it's a nuisance because of…
Modelers who leave their creativity at the door and need a concept artist or art director to decide every last detail for them. "What's the shoelace on his shoe supposed to look like?" Know it alls who think they know better because they spend all their time on CG Talk, and call the visuals in Gears of War and Blur…