Hi Jeremie. Who has this idea? I guess most folks have the idea that subscriptions equals to profit maximization. It offers companies more reliable income per time and per quantity. But hiding this fact behind marketing bla bla has never worked. I like substance and I will continue using it (that was and is my intention…
I've not work much on lighting for now, just raise a little the luminosity of the scene. I reworked some elements and added new one, mainly some props and decoration objects. I textured the draisine but i think it's laking some details so I will add various decals on it and some props to complete her. I will continue…
If you're animating Spiderman, then maybe this would be possible, but normal people don't stick to walls...jumping vertical on a wall, making a 90° turn and run straight along the wall is absolutely impossible...you could run up a wall and do an 180° jump from the wall, or run along a wall and jump in the same direction…
cryrid Thanks for the help! Unfortunately, no joy with the Draw: Height and Width I've been busy so haven't had much time to look into the problem more I can continue my project if I export all the subtools, which isn't ideal. But thems the breaks Still, I'd like to know what happened so I can be better prepared to avoid…
Update #3.2 Just a quick update to the thread with the showcase of the windows and door designs. I've been experimenting with the wall material. And I'm going to continue experimenting tommorrow, and probably deliver on the stairs and a torch re-design. Wall ornament designs will have to wait until I finish the wall…
I use a pair of Samsung LCD monitors via DVI to a 8800GTX. Main is a 245T 24" Widescreen and here is where all my photography and 3D is done. Secondary is an older 19" 930B I use for the 'catchall', like palettes and just Stuff. Once I actually did plug 2 monitors in to a vid card, I've run at least two continuously ever…
Im not quite sure how to upload the marmoset viewer to Polycount. It looks like Sketchfab is the only one. But if you'd like to see it in the viewport, its HERE I'll be starting up another thread for the continuation of this model here. There was a whole slew of issue with this before. Mostly because I was straying too far…
Whoa, WOOT! It's been a fun couple months making hats. The feedback and quality of submissions has been fantastic. Lets hope every submission is also included ingame with the New Bloom event. Come on Valve, put us out of our misery and let us know what's going in! Also big thanks to Marmoset and all the Judges for your…
Hey Synyster; I stumbled across this while I was about to start a similar project. I built the beachhead and temple in Unity 5 a few months ago and was more or less planning on porting the assets across and continuing within Unreal. Some screenshots from my Unity version: Would you be interested in perhaps merging the two…
I see! Well, it is something to work with for now, thanks for the tip :) EDIT: yeah, that somehow did the trick for the issue I reported, but then I realized it has several other flaws... somehow the texel density is showing unexpected variance on some polygons on the same continuous piece of geometry. Sadly I'm giving up…