Decided to start breaking down the items down to each part, I wanted to leave this here in case anyone else is missing or adding anything new since while it looks simple theres a lot of eye into each detail! It's my first time doing this kind of challenge, I look forward to seeing other people's work! I plan on posting a…
Oh great job with those candles!! Now the are way better than before. They can be improved, of course: There are some parts with an excess of polygons and other parts which could have more. But in general you are going the right way. @BIGTIMEMASTER made an awesome point there!! At the start is a good idea to see assets…
Hey man, pretty good job so far. Some anatomy issues that jump out to me: -Collar bone, you have it separating all the way to the cleavage when it shouldn't. -Knees, the front bone structure sculpt is too high up compared to where the form should lead it. -Hands, a little too big (although I 'm not 100% familiar with LoL…
wow man. you need to stfu and listen to Mark. I know nothing about you or the beginning of this thread, but all the stuff that Mark pointed out are the things that will not get you a job. At least not a good one. I know I wouldn't hire you just by looking at your work from a technical point of view. No subjective points of…
Zbrush alone will not get you a job, the number of portfolios I see where there are artists who want to make art for production but only have zbrush sculpts is staggering. There are very few Zbrush only positions. Something I also recommend for students is to also have a target for where you want to go. While there is some…
Really nice! The only problem I see here is that your sword have a very stylized and handpainted feel to it, but the rest of the models are very life like which make sword seem out of place. If you try to texture/model the other objects like the sword (blizzard-ish)I think it would make much more sence. Don't know if…
The waterfall would probably be more believable with a more opaque animated texture. A particle system at the base of each emitting a faint white cloud would also help. The rocks of the cliff face are rather bland. Even in a stylized environment, they should have some character and indication of their type. On the other…
I was reading a lot of docs on game dev, it seems it's a lot more complicated to do melee combat than projectile based game play. So change of plans I'm going to switch to a gunner rather than a brawler. I'm probably going to switch to a more stylized art style. I think I'll start a new thread if I can flesh out things a…
A lot of stylized 2d art simply doesn't translate perfectly to 3d. These characters look like the volume and shape of the head changes depending on the angle. This is why characters like The Simpsons never translated perfectly to 3d, they simply change too much. But, as you can see in the many simpsons games out there...…
Awesome! I really like how it's turning out so far. In your original sketches there was this windmill kind of concept that I thought was pretty cool. Maybe you can consider adding it to the towers? Also, you mentioned that you'd like to stylize the models slightly. So maybe you can also add a slight bent or "crookedness"…