Haha, thanks to this tutorial series I now know that UDK ships with speedtree utility scripts for 3ds max that do the same job as normal thief, except instantly :D
I have no idea if this is good or not, just googled it. It looks promising though. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/misc/c/advanced-maya-mirror-tool
Have you tried the various pivot and axis modes to see if anything helps there? also, If you have any scripts that mess with the Working Pivot they could be doing something too.
Why would you use that script for a cylinder, you could easy bend that detail and add it to the cylinder, that technique is for adding details to areas that are very hard to model something in them.
thanks man , smoothing groups are a core functionality on my workflow and this script would have come handy lota of time contact me if you need me to help on anything !
Oh yea, also there is a maxscript that will carve geometry along tiling edges, then remap the tiling texture to an atlas map. http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator
Although i see how the script applies the the edit poly modifier at runtime i added one before just to be sure and hid all faces. Didnt change anything...
Give this a try, its basically quad draw on a live mesh, but better : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script
anyway, that "rigging" or scripting problem I've always wanted to know the solution, maybe multiple contrainst follow the curve and carry point of the geometry with it? it would be great to know how to do that...
Do you mean function overloading where the script calls the function based on arguments? From what Im reading sounds like you want something like polymorphism.