The Geopoly button in the Ribbon will create shapes based on the number of edges available. For example, a face with 6 edges will become a hexagon, 8 > octagon, and so forth. Not exactly what you are asking for, but it's similar.
Worked on the landscape a bit, it turned out great, now i have to round the edges a bit, i'm thinking of using a masked material and mask out the edges. Not sure how that will turn out.
What software do you use? In modo you can select one edge, skip one, select the next, then just hit the up arrow and it will select every other edge in the ring.
Yeah, those are probably stitched edges in the UVs so the shading is interpolating across. If you really want the super hard edge look you can just add a UV split and padding.
Wow, that looks really good! My only critique would be that the hard edge on the hull just behind the canopy looks really incongruous with the nice edges you have just behind and in front of it.
I was thinking that could depend from the shadow,but not sure,if it's the black edges,correct them could be more difficult (cause the shadow is a separate layer,the black edge is painted in each rock) :poly141:
agreed with progg kinda a marble-y feel but without the colors of a marble, roughen up the edges anyways you would be hard pressed to find bricks with that tight of an edge given the depth of the bevel.
hey guys again, oskarkeo helped me out in quixel and shit, but i got a problem on the edges, hope someone knows how to avoid these shits :) (the edges also look shitty in 3do)
These thick white edges look wrong . Chrystals have sharp thin edges. And crystals should not be "noisy". And you should use a specular map, i really helps to get the lighting right.