I do understand how to apply a map to a plane, like this, but it's a whole different beast using a heightmap to create geometry. For example, from this heightmap: http://unigine.com/articles/130605-procedural-content-generation/full/19_oilrush_canyons_side_heightmap.jpg How you can create the circular geometry found here:…
There also is a peace you can draw from, knowing that you have a plan and that if shit hits the fan you're not caught with your pants around your ankles trying to run a marathon. You know that part in a movie where everyone is standing around asking what the hell are they going to do to defeat the big evil thing? And that…
I think the term you're looking for is 2.5D (as in a space, like 2D or 3D). It usually means when you use some technique to give the illusion that the 2D has depth, whether this is through sophisticated warping or by combining the 2D sprite with a 3D scene, but some people also like to use it to refer to on-rails 3D games…
Hello guys, Thanks for all your support and positive crits. I am glad you enjoyed the tutorial, I promise you next time it will be better. It was after all my first tutorial hehe. As for the polycount- The whole thing is 1820 Tris I will you posted by tonight after I polish it up!
Select multiple objects and move the uvs around so you fit as many pieces as makes sense onto that one uv sheet. You can either group things by material type or whatever fits best for you. Then just have the same material on all the objects textured on that sheet. (and if you have really different shaders, just have them…
@Devon M This one works in Maya. I can't remember who made it, but it sits on my shelf and I use it constantly. It's in MEL: string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true; polySoftEdge -a 180 -ch 1…
A couple tutorials that might help you visualize it. http://www.game-artist.net/forums/support-tech-discussion/182-step-step-techniques-tiling-textures-3ds-max.html#post1173 http://poopinmymouth.com/process/tips/thirding.jpg