[ QUOTE ] You realize that there are plenty of different camera movement setting in the menu, where you can set the camere to behave exactly like Maya, Max and plenty of other programms? [/ QUOTE ] So your just starting out and you have ~10 different Camera control settings. Whoopdy-freaking-do. That's really helpful given…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
So this may be a huge wall of text, but bear with me (and yes, some of what I suggest may have already been pointed out to death here in this thread, but I think that just means a consensus has been reached as far as the critiques go). Maybe I will try to add some humor in here every so often, just to spice things up (I…
there is a lot to unpack there, some good points for sure. I also know of a studio in town where the running joke is that you have to leave and come back to get a decent raise haha. "I have a colleague in QA at Ubisoft toronto, and while his job is model checking (art pass) there are ways internally to move into art…
China does publish some interesting stuff though. Should put some of America's criticism of China into perspective. (all of this is backed up by the HRC an Amnesty international as well) http://www.china.org.cn/world/2010-03/12/content_19596239.htm The United States ranks first in the world in terms of the number of…
Non-Disclosure Agreement (Confidential Information) WHEREAS: 1. The Client and the Independent Contractor are currently considering a business relationship involving certain computer technology; 2. The parties can only properly negotiate such a business relationship if there is disclosure between the parties of…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
So I figured I'd write a bit of a Adapt wrap up/journal for people who couldn't attend, so here it is. The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…