The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
[ QUOTE ] OTOH, Apple has no competition in thehardware arena, ... As a result, they're slacking off and producing weaker hardware at higher prices. [/ QUOTE ] Apple has plenty of competition in the hardware arena. They just choose to try and lead here, and I think they do awesome as far as design. My Powerbook has shown…
DAY 2 Not gonna lie. Day two was incredibly productive. I exhausted my Spotify playlist multiple times but I have finished a large part of the skin. I added colour to the sketches and experimented with some shapes to see if it looked better. At this point I didn't think about making it suit the Restricted tier but rather…
This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS 1 - Yes, Cinema 4D works very well for a game workflow if you know your Software 2 - No, you 99% won't…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
I'm slowly starting to put all the pieces together and approach a final concept. The outfit is more or less done, and I've started work on the crown. Although her head is the most important area, it's coming together much more quickly, because I'm borrowing more directly from her existing motifs. 1. The outfit. Basic…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…