Convert the normalmap to a curvature map using any tool you have access to (either using a Photoshop script, of something like good old Xnormal and Crazybump, or anything else really) and apply that as a displacement map to a subdvided copy of the low. It's a very dirty hack but it can work surpisingly well.
Not sure how you are going to get around that if it's based on a 32 bit hardware / os limitation. What's the issue with splitting up the mesh? If the border vertex weights match exactly, should be fine, no? You might be able to work on a single mesh and have a script split it up during export.
This is caused by the surface normals; the model is trying to look smooth in that area, but there are very few polygons— You can get better looking results with the "Weighted Normals" modifier, if you have a newer version of 3ds max. In older versions of 3ds max, I'm not sure— maybe there are plugins/scripts online.
Structuring stuff by asset type into folders has its benefits . They're mostly focused around trawling repositories with scripts or auditing content so probably not a concern for small scale working but when you're looking at hundreds of thousands of files the ability to filter by folder name becomes quite valuable.
I'm sure someone could Mel script a tool that would flip the triangle edge on quadrangulated polys as well as tris. But, yeah by default there is no way to do this. I would check on highend or the Maya cgtalk forum. Malcolm, Whargoul, or Daz might have something for what you're trying to do.
Hm. If exporting from Max, have you set your viewport to qualified normals (Xoliul Shader has a little script to do this for you), and are you exporting from Max with Direct3D viewport instead of the default Nitrous? You could also try flipping your green channel in Marmoset..
cool thanks, this tool seems to make things a bit easier. still wish there was some sort of "live" symmetry that shows what the center would looked like merged but is actually not merged. youd think maya would have resolved this issue by now or someone had developed a script for it, but noooo ;(
I just finished installing Vista 64bit to take advantage of this, hopefully I won't regret going over to Vista. I'll get back to you on how it's working for me, 1st I need to redo my key bindings and see if the scripts I like to use still work.
Well one of the writers is kinda not good and the other is Guillermo himself and English isn't his first language. I can excuse the script on his behalf because of this (personally) I have no idea what's up with the other dude. I mean he wrote the clash of the titans remake :s
i enjoyed it, though the script was pants in alot of places, and the bad day?night bit at end was stoopid. forgot to watch on at the end so iu didnt see whateva it was DOH did see a trailer for Miami Vice. wowowowow, i want to live in neoen pink and blue from now on.