Hey Folks, over the past 4 days I've been working on creating this chainsword. It's mainly for hard surface practice! I'm enjoying the process. Please feel free to provide feedback. Praise the Emperor! stage 1 Here's where I'm up to so far!
Just a spot to dump my drawings/ 2D Arts. They are usually fan arts and not good, because I'm not a good painter. However, I still love drawing, and I do see them as practice and hobby. Comments and critique are welcomed, and appreciated!
Retopo is done! It took me a while to get everything looking really nice, I wanted to make sure that I got really clean topology which is something I defiantly need to practice more
Dynamesh likes watertight geo. It even tries to automatically fill in holes. You don't need to delete the unseen geo of the highpoly. In fact, in general it's better practice to fill holes of the highpoly for more predictable baking.
I love how the over-riding message in this video is "i'm not doing anything special, i'm just paying good attention to my reference. anyone could do this if they practiced enough". good job man!
Cool thing that you are allowed to do something practical.. over here it's not scientific enough if there are no existing books or studies about it.. which is pretty much a problem and leaves it to.. violence.... sexism.. addiction.. game design stuff..
Move, Clay, Claytubes, Standard, Smooth, Clay buildup, Damian standard. Practice those, since they are the primary ones. Try creating a basemesh with Zspheres, then afterwards use those 7 primary brushes in conjunction with Dynamesh.
@clark Thank you! :smile: You are right about the geometry around the panels. I don't get pinching, but it's because it's a flat surface, if it wasn't for that it wouldn't look good. it's a good idea to change it anyway as practice.
Hello, I've been worjing on a recall animation. Here's some drunken warrior... practice! https://www.youtube.com/watch?v=GuRun0H7X3g&feature=youtu.be I'm far from finished, but any critique is welcome Cheers!
yeh kinda, but im using a special brush that steps translucency in closer increments, gives you colour distortion. dodge and burn would be good practice. http://www.youtube.com/watch?v=K2sSDLEjsGY&feature=youtu.be