I may have misunderstood something and you already tried it but I would assume that you can use only one animset on the model and would have to make a modified copy of BipedMaleA. I doubt the engine allows for using anims from multiple animsets...
Lights and Reflections update: Removed all support lights now, added skylight , modified ground contrast and playing around with lights and reflections. Pretty satisfied until now....will start with some cinematic camera. Any advice or suggestions are welcome as i'm always looking to improve in any way i can.
Distributing content from a game is very clearly illegal. If the content was already included in the game, and you are just modifying the game files to unlock it, that's usually within the players legal rights. But the developer does have the right to ban the player for it in their ToS, but they probably wouldn't win a…
What do you do after you finish uwrapping in Headus? I want to do the exact same thing (unwrap in headus, pack in max) but I run into some issues. I usually re-import the OBJ in max and apply the Unwrap modifier but it doesnt save the UV's from Headus?
Huh? Where is the "low poly character wip"? Its no longer low poly when you put a mesh smooth modifier on it. Low poly still means sub 1000 triangles last time i checked. Its a good start for a cartoony hires model, but its for sure not a low poly.
So, its illegal see the models? i only want to see the models, but dont exist a model viewer like wow model viewer or see the models of Lineage 2 in milkshape or umodel. Im not going to do a custom patch, modify the models or something, i only want to see them.
Hi, There is a Unity section in the forum if you want for next messages. On material properties you have 2 choices in Rendering Mode : Fade and Transparency They both do transparency but render differently. In "Main Map", if you modify Alpha channel from Albedo color, you can play with object transparency.
I modeled all the pieces... I'm guessing you are referring to the lattice look over my corrugated metal. I created a simple hexagon and arrayed them out welded the corners and applied a lattice modifier to it. I am not sure what premade you are referring to sorry I couldn't help :(
I'm by no means a professional, so please feel free to correct me if I'm wrong with my advice. Looking at the original ref, it looks like the mouse comprises of two shells. Try modelling the top part first and then the bottom. Also are you using a mirror modifier as the mouse has bilateral symmetry.
@Neox Yeah, it doesn't have to be functional. But I know I have to start out using only splines. @pior You know, I completely forgot about the trouble the surface modifier will bring :( I can't think of any other way to model a hand without tracing and extruding up.