Hello, "A cipher for an ancient language is carved onto a rock hung in air with
chains. This cipher is isolated from the human civilization leaving the
language encrypted and the secrets hidden" This is an environment I did for Search For A Star Envionment Art competition. I have provided UE4 project files and an in-depth…
dope-asaurus. Yeah i still stand by possibly cutting the shammy if he can't be tweaked. Also possibly highlight the dw5 shadow fellah more (bigger button) as he's got a certain level of finish which makes him stand out (same with touche turtle : D). Also might wanna consider a 3d samurai guy button, i dig how he worked in…
A quick First Person Shoot directly from Unreal Engine 4. I have decided to make the Whole Bake new in xNormal just to get the Picatinny Rail right without cutting the UV Shells :D Also some Parts of the Model have to been reworked just to be closer to the reference. I will use only 1 Bullet in the UVs but i will not…
Good start! I don't know if your are following the concept at 100%, but I have one or two things I can say : -On your model the hull is longer than the barrel, on the concept it's the other way around and it looks more balanced imo. (Just googled modern tanks, and it's often the case, it can look more believable to do the…
So I did a quick test: (1) is the low poly for sub-D; (2) is the sub-D result (or the "smooth mesh"); (3) is the my usual low poly; (4) is the my usual high/mid poly; I feel smooth mesh isn't giving me the best possible baked normal. You can see the overlapping area of a Low2SubD vs a High2Low (in both case the "high poly"…
Thanks for all the great feedback! pseudoBug, I think I have to make some revisions to my low poly model after your feedback. I have also seen that the logo on the grip is looking a bit wrong. I watched the tutorial xk0be proposed (thank you for that :D ) and I think I can make some changes making it look way better. After…
:D I actually think the new one is great. And the fact that you left some gaps in is good too. You could possibly do one large gap that covers quite a bit of space. That'll show the hollowness but still read good. If you are having a hard time with the jawline, maybe tilt the head back looking up a bit. Then the eye would…
Hey guys, sorry I've not done much work on this and I missed your comments. But now I've read them, I'll definitely take them into my next session. thanks guys :D here is the model as it stands: Juggling this with my Fyp, I'm not sure about how much armour/scrap I can do justice, but it may be little more than metal horn…
i had a previous discussion similar to this.. http://boards.polycount.net/showthread.php?t=69741 where I work it's total crap. :D my laptop at home is faster then my work PC.. :D I often have to close 3dsmax to open photoshop and/or when trying to test things in our game. I have a Intel Core Duo 2.66GHz 2 gig of ram Nvidia…
i´d recommend using a different rendering tool. this looks a lot like it was rendered directly out of 3ds max with the default lighting. the material is realy hard to read, and there are a lot of very dark spots on her. also you seem to be using a orange-red tinted light and a blueish rimlight wich is good in theory, but…