Some great advice. 3dsmax has "preserve UV's which is great for tweaking geometry and not hosing your UV layout. Inside Graphite Modeling Tools there is a Tweak UV setting also, this helps you buy letting you slide the UV's around while looking at the 3D model in the viewport. One other thing you can do is start with your…
These tutorials are meant for beginners, but you should at least know how to use the program. One of the best beginner tutorials would be the Joan of Arc one, lots of information and very complete, but nevertheless some basic understanding of the programm you use(in this case Maya) is needed. Maybe you should look at mayas…
Its the results that always matter. If its render output usually the frames, if its game assets usually the correct file format / textures but all that can be output with blender. Also check out milkshape if you need to convert to specific formats, as its free for that stuff. You are asking for the best cheap option for a…
and modelling toolset from 2010, which fades in comparison with rapidly developing zbr. what is 3Dmouse? I use 2D intuos. I don't want to guess and assume, but autodesk has a shit ton of cash from autocad licensing. maybe it doesn't sound that stupid to actually hire new people if their current r&d are too buzy optimizing…
So I tried to model as much as I could as quickly as I could because my 3dsmax trial is going to be running out in a few hours. This is what I have after working on this for 2 days. I'm still a total noob and the idea was to just get as much done as quick as I could while trying to maintain decent topology. Definitely had…
Sandu, while looking at your work I was incredibly impressed by the cleanliness of your meshes and the presentation. Would you say NVil directly attributed to the results or would you say it's your own experience. Of-course I don't mean whether it's a one-click wonder program, but does it offer tools that are better than…
You might want to explore the branch tool in Graphite Modeling Tools > Poly Draw > Branch http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1C007053-3CFB-42F9-B953-3C329C199B7E.htm,topicNumber=d30e126418 You select a poly and paint drag out. You can control the step distance the angle and the…
Hey everyone, thanks for the kind words! All of these props are final in-game meshes rendered in Marmo 2. Depending on the prominence of the prop, I was allowed 1024 or 2048 textures. Tri counts vary, but obviously had to meet budget limitations for the Xbox One. Multiple Lods were created for each prop, and quality was…
Substance Designer is completely non destructive but may be overkill if all you want to do is create normal maps, AO, etc from a diffuse. As an alternative to Crazybump and nDo2 you might want to try B2M though. It has far better performance than both, quality is also far above Crazybump and equivalent to nDo2 although you…
Visceral: Thanks man salacious_Crumb: so far its been plane extruding, welding, soft selection and some smoothing with sculpting brush in Maya. I Started with planes by matching the angles to the concepts. it was kinda complicated cuz there is a slight top down perspective to the conceptart. So i had to use Lattice(FFD in…