But what is it that I don't understand? I've been playing video games for 20+ years. Why would someone like me, who clearly has a vested interest in game art production and will likely release his own game some day, want to lie or distort something that clearly affects me at the end of the day? If someone has the answer to…
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
Indeed, I understand that, but my point was computers have reached a certain point of fundamental-ness/basicness/intrensicness. As you've said they were not around many centuries. They didn't have the slowing down properties of their circumstantial rise at the time. Because we're also talking about a time where not a lot…
Looks like you have some decent progress going here. There are some details that are missing their mark or just don't seem to make sense. Once you dial these in your work should look even closer to the reference. * In close up #2, that small lever seems pretty flat in both roughness and color. I would expect this to be…
ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Update time. So here he is. The whole thing is at 1870 tris while the time traveler and his camera weigh in at 1128 tris. I'm a little worried about his shoulder joint though. Somehow I think the topology could still be improved there. Any tips? I've also been thinking about adding a sidecar and having that be the the time…
plaster would be chiped away more near the breaks making the bricks there more visible, plaster chipping seems verry uniform, and bevel on paster is too thick, making it look really deep and smoothed at the chips edge. http://www.istockphoto.com/file_thumbview_approve/3897040/2/istockphoto_3897040_broken_brick_wall.jpg…
Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
Time to revive this thread. Thanks for your help guys, the responses really helped. :) Anyhow, got a few more questions been meaning to ask once I got back online sense I'm only on the net for a short period once every few weeks these days. 8. If I use a list selection command to store a bunch of edges/verts/etc. in a…
Welcome to the Quarterly Character Art Challenge! New concepts will be chosen at the start of January 2021 Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…