What Are You Working On? AlecMoody alexrc model alibaba17 Benefix model BuenoNatalina CaesarAlbertus model chemotoledo Cherrrrrrrlin Christian_H Curlscurly danipanteez danpaz3d Dawnson FappaR frmdbl FULGORE Gantork Goeddy guillen i know karate ILmaTeR Jakub Jerohart JohnnyH Johnnynapalmsc Jose.D josh_lynch karytsukino…
We are very excited to announce that Polycount has teamed up with Marmoset to host the annual Polycount Meetup. Weve booked an awesome venue and plan to make this years meetup the best yet! Venue: John Colins - http://www.johncolins.com/ Location: 138 Minna St, San Francisco, CA 94105 Date: Wednesday March 4th Time: 5:00…
I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…
@Kanni3d -> "Using Max 2020." I think they have added the engine Arnold in 3ds Max 2020. In the 2018 version they replaced Mental Ray by ART. I don't like it at all. I used the 2014 version with Mental Ray before, but that version didn't have the quad chamfer option (very useful one). -> "Better unwraps" So, the problem…
You were right - I didn't export the model to any game engine yet - just used 3ds max and Mudbox. I realise now that Max has issues with displaying normal maps in viewport. So I'm currently use Xoliul and 3point shaders. Goat Justice, yeah, Edit Normals wasn't the right choise... gsokol, I've triangulated it before baking.…
It's a little buggy as it is an older plugin from around the XSI 3 era. 2010/2011 has editing user normals as a standard feature which works a lot more smoothly. There's quite a few different ways you can go about bypassing any visual glitch and seeing it with your texture in older versions, though I generally only use…
Hey thanks for the feedback! I'll try and load the small enviro & pose into sketchfab again, I had issues last time with the tree alphas, but I'll give it another go. With 3Dcoat, for me anyway, I like it because it's simple and it works every time. I could use it the first time I opened it without any need for tutorials.…
looking sweet so far, the cape is still a little funky but I know your working on that. I feel like her shoulder piece is a little too big for her, I imagine it would be very hard to lift up the arm with something that heavy (but thats more of a personal feeling) another thing I would say is look at the folds that are…
I can't speak to the current state of iPods, as I haven't bought one since 2006. But it's almost besides the point today - Apple took that ball and ran with it a decade ago. I remember having a Creative RIO back in 2001, with a shitty interface and 64mb of storage. That's the year Apple rolled out the first-gen iPod, with…
I finally had the chance to put together a proper demo reel with content from current and previous projects. This reel is not for applying to positions, but to showcase what I have done so far. [ame] http://www.youtube.com/watch?v=0AAoTSZYcL0[/ame] Feel free to jump over to Tucho's thread where he shows some of the…